
12 STAGES · MEDIUM–HARD
Museum After Dark
An astronomical dial is missing from its display. Take the relief shift, restore the museum’s systems and piece together a night of conflicting records.
Solo or team · Suggested team: 4–10 · Ages 13+

FREE BETA · CO-OP MYSTERIES
Start a mystery on your own or share the clues with friends. Free in your browser, with no account or download.
NO DOWNLOAD UP TO 10 PLAYERS FREE TO PLAY
CASE FILE 01
The collection is missing one thing. Every theory needs evidence.
Read the briefCHOOSE YOUR WORLD
These multiplayer escape rooms combine observation, reading and puzzle solving. Choose the setting your group wants to explore.

12 STAGES · MEDIUM–HARD
An astronomical dial is missing from its display. Take the relief shift, restore the museum’s systems and piece together a night of conflicting records.
Solo or team · Suggested team: 4–10 · Ages 13+

7 STAGES · MEDIUM–HARD
Alex restores a wireless receiver in 2026. Evelyn answers from 1926. What survives in one era may be exactly what the other team needs.
Solo or team · Suggested team: 2–6 · Ages 14+

8 STAGES · MEDIUM
A ship has lost its bearings in a storm. Read the reports, restore the lighthouse mechanisms and send a signal through the darkness.
Solo or team · Suggested team: 4–10 · Ages 12+ with adult support
Age and difficulty are design suggestions, not formal ratings. Younger players may need help with English reading and calculations.
NEW HERE? · NO ROOM NEEDED
Read a record, connect two clues, then check your idea. No room or timer needed.
TRAINING RECORD / 01
A fast camera shows a time later than reality. Correct its reading before adding the walk.
14:18 − 3 minutes = 14:15. Then 14:15 + 6 minutes = 14:21. This practice answer will not unlock a story puzzle.
Ready for a full story? Start solo and invite friends later.
Start Museum After Dark →Compare all storiesA LITTLE PREPARATION. A SHARED ADVENTURE.
Read the brief, pick a nickname and create one free room. Every mission is playable in your browser.
You can solve every story on your own. To team up, share the room invitation and use your own call to talk if you are apart.
Explore unlocked clues, compare what you find and solve together. Answers, notes and progress are shared. Optional hints are there when you need them.
THE DOOR IS OPEN
Start alone or with friends. Every story can be completed solo; you can invite teammates at any point. Rooms are free during the beta and last three hours from creation.
First escape room? Try the practice puzzle before opening a room.
Loading missions…
Start with the first clue. Optional hints explain the next step; there is no need to wait for teammates.
Paste the host’s full invitation link or 12-character code.
Join the same room to share clues and progress.
Connecting…
BEFORE YOU OPEN THE ROOM
Choose a mission, prepare your call and give every player a way to share discoveries.
How to host an online escape room night ↗Set up a shared room and compare two eras without leaving one person waiting for the answer.
Read the two-player setup guide ↗Yes. All three stories and the Expert Challenge can be played solo. Open a room, solve the first clue and follow each available trail. Invite a friend later using Copy invitation; your saved progress stays in the same room.
Yes. All three story missions and the optional Expert Challenge are free during the beta. No payment or Patreon membership is required. Supporting new stories on Patreon is optional.
Yes. Open the website in a browser, create a room and share the invitation code. If you are in different places, use your own voice or video call alongside the game.
A shared room supports up to 10 members. Museum and Lighthouse are designed around 4–10 players; Signal is designed around 2–6, and Expert Challenge around 1–6. Those are design targets, not limits on every way to play.
Try The Examiner’s Cabinet, our optional expert logic challenge. It combines experimental reasoning, Boolean logic and constrained scheduling. Manuals explain the rules; your team must build and test its own solutions. You do not need to be a student or hold a degree.
A room stays active for three hours from creation. Designed puzzle lengths are approximately 45–80 minutes depending on the story, but these estimates have not yet been validated with player samples.
You can close and reopen an active room in the same browser. Private browsing or clearing browser data can remove your return pass. The room expires after its three-hour access window.
Use Leave feedback inside the game room. Tell us which stage was fun or confusing. We save basic game progress and voluntary feedback to improve the beta; no email is required.
KEEP THE MYSTERY GOING
If your team enjoyed the game, you can support new mysteries on Patreon.
Support us on Patreon ↗Optional support. Playing the free beta does not require membership.